1. It’s crucial to communicate with developers
This was my first project working with developers and I learned how to become a better designer. I realized my developers relied heavily on Figma ‘Dev Mode’ and learned how to auto layout my designs so it can be easily understood on the dev mode side. Before I used auto layout and dev mode, my designs visually looked the same but internally messy. It was difficult to communicate with them because they would ask for the padding and I would make up a random number. When they coded my designs, the UI didn’t match up such as the color was a different Hex number, the fonts weren’t the same, and they used random drop shadows. After reorganizing the format of my designs and communicating with them my UI standards, the designs slowly started to change to look like mine. It still wasn’t perfect at the end, but it taught me alot about communiation.
2. Organization is key
This was my biggest solo design project and staying organized was important. Instead of having frame 1590, I labeled the frame to “login frame”. I copied each new iteration onto another page. I organized the style guide with components for efficiency. I learned how to use auto layout to organize all my designs. These are design habits I learned and will be continuing for all future projects.
3. A pitch deck is about storytelling
I never designed my own pitch decks and rarely used them besides class presentations. With weekly pitches by my PM, I had to create weekly pitch decks to match her pitch. I learned how to use innovative Figma animations and how to tell her story through a creative deck. This process was the most challenging for me as the first impression of our product was through the pitch deck. However, I realized the pitch deck is powerful in telling the story and can move investors to want to invest or spread awareness of our product.